baræ games

For every mood,
there’s a game.

Guessing games, challenges, bluffing or wordplay.
Discover our 19 free games to play with friends or solo, right in your browser.

8 games · Solo · Free

Your daily game break.

Crosswords, a verse to find, a mystery to solve, Bible connections, bingo or a general knowledge or Bible quiz. Which challenge will you try first? Chronos also invites you to put Bible events in chronological order.

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The BARÆ app · Free

Your games in the BARÆ app

Add BARÆ to your Home Screen and find your favorites, daily challenges and party games in one place.

01Bidding & challenges

J’annonce !

Make your bid. Back it up.

  • Group play
  • Group challenges

On your turn, bid higher. If you do not want to raise, call the last bidder’s bluff. Then enter their final bid.

What makes it special.

The challenged player must give the promised number of distinct answers before time runs out. Success eliminates the challenger; failure eliminates the bidder. The last remaining player wins.

Bring it out when…

Open a question and start bidding. Everyday topics quickly give everyone something to compete over.

Home screen of J’annonce !

02Words & hidden sides

Babel

Does anyone still understand you?

  • 4–18 players
  • Hidden sides

One category, two words and a secret choice. Choose 10, 15 or 20 seconds, or play without a timer. One or more Misunderstood hide among the Builders. Mistakes scramble the language; voting and a possible conversion change the sides.

What makes it special.

The more the language changes, the more you need to watch others to figure out who still speaks your language.

Bring it out when…

For a group that loves hidden roles, deduction and discussion. No Bible knowledge needed.

The secret choice in Babel

03Secret words & false friends

CasaBianco

Find the word. Read the others.

  • 4–12 players
  • Allies vs. Saboteurs

Allies seek a word the Saboteurs already know. Each player secretly picks a letter, then the group gives one answer. A solved word reveals the choices and allows a vote; a miss keeps their authors secret. By default, Allies aim for 4 solved words, Saboteurs for 3 missed words.

What makes it special.

A helpful letter may hide a cautious Saboteur. A bad letter may come from an honest Ally: explanations matter as much as clues.

Bring it out when…

For a night of words, bluffing, and suspicious glances, with 4–12 people around one phone.

Home screen of CasaBianco

04Letters & twists

TROVEU

Who gets the last word?

  • 2–12 players
  • Take turns

Take turns placing a letter before or after the ones already played. Nobody knows when the last letter will arrive: it starts a 5-, 10- or 15-second timer to find a word. The group approves the answer. You can rearrange the letters while respecting the round’s twist.

What makes it special.

Ten twists shake things up. The words gradually get harder, from easy to challenging.

Bring it out when…

To play with words, second-guess which side to choose and say “I had it!” just after time runs out.

Home screen of TROVEU

Behind the scenes at baræ

Playing stays free.

Advertising helps keep baræ running: hosting the site, maintaining the games, and creating new ones.

The goal stays the same: games everyone can play for free.

05Word categories · Quick thinking

La petite BOMB

Find a word. Pass the phone.

  • 2+ players
  • Spoken answers

A category and letter stay on screen for the whole round. Each player says a word and passes the phone, without repeating an earlier answer. The timer is hidden. Whoever holds the phone when it explodes is eliminated.

What makes it special.

The category does not change with each pass: the easy answers get used up, but nobody knows how much time is left.

Bring it out when…

To start a gathering with a small group and get everyone talking. Sit close enough to pass the phone without throwing it.

Home screen of La petite BOMB

06Hidden roles · Bible-inspired world

Damas

On the road to Damascus, who can you trust?

  • 8–18 players + 1 narrator
  • Two secret sides

The narrator guides secret nights and daytime councils. Believers seek the Traitors among them. In Messenger mode, protecting a letter adds another path to victory.

What makes it special.

One journey, two modes: eliminate the Traitors in Classic, or also protect the letter with the Messenger.

Bring it out when…

For a large group that enjoys debate and secret identities. Set aside one person as the neutral narrator.

Home screen of Damas

07Bible guessing games

REMEZ !

A word. A gesture. A memory.

  • 4+ players
  • Two teams

Two teams guess the same Bible cards over three rounds: first by describing, then with just one word, and finally by acting them out. Pass the phone around and let it track the score. Choose cards to match your group’s Bible knowledge.

What makes it special.

The cards come back: clues from round one become the memories that help you act them out in round three.

Bring it out when…

For a night with family, friends or a youth group that enjoys Bible guessing games.

Home screen of REMEZ !

08Bidding · Bible knowledge

J’annonce la Parole

You know the Bible. But how many can you name?

  • A group, every player for themselves
  • Every player for themselves

Players bid on how many answers they can give on a Bible theme. When someone calls “You’re bluffing!”, the last bidder must deliver within the time limit. The group validates the answers.

What makes it special.

If the challenge succeeds, the player who called the bluff is eliminated. Otherwise, the challenged player is out. The last player remaining wins.

Bring it out when…

For a Christian gathering with memory challenges and bold bids. Choose a difficulty that fits participants’ knowledge.

Home screen of J’annonce la Parole

09Bible verses · Team memory

N’oubliez pas la parole

Know what comes next? Raise the bid.

  • 2 teams
  • Two rounds

The reference and first three words remain visible. Teams bid how many words they can recall; the highest bidder answers. A referee from the opposing team holds the phone and checks the words.

What makes it special.

In round two, points move between teams: every wager can change the score.

Bring it out when…

For a group familiar with Bible passages that enjoys recalling them together. The reference text is the Louis Segond 1910 Bible.

Home screen of N’oubliez pas la parole

10Words · Bible knowledge

La petite Bible

A Bible answer. Then pass it on.

  • 2+ players
  • Spoken answers

A Bible category appears, with or without a required letter depending on the format. Answer aloud, then pass the phone. The category stays the same throughout the round and answers cannot repeat. When the angels sing, the person holding the phone is eliminated.

What makes it special.

Free categories let you draw on Bible memories; letter categories add a constraint. You need a new answer, without reciting a verse word for word.

Bring it out when…

For a Christian gathering, youth group or family familiar with Bible stories. Choose free categories to remove the letter constraint.

Home screen of La petite Bible

11Bible · Daily solo challenge

Quel verset ?

The passage rings a bell. Can you place it?

  • 1 player
  • One challenge a day

Read the daily passage, choose a Bible book and propose a chapter and verse. After each guess, green, orange and gray help you refine your answer. Play solo at your own pace in your browser.

What makes it special.

If Matthew turns orange, the target book is also in the Gospels family. For digits, an orange 1 in the chapter may belong in the verse: all four positions are compared together. Each occurrence counts once, with correctly placed digits taking priority.

Bring it out when…

For a solo Bible break without a timer. Bible knowledge helps you recognize the passage and locate its reference.

Quel verset ? home screen

12Bible · Daily deduction

Dans la Bible

One name to find. Clues to connect.

  • 1 player
  • One mystery a day

Identify a Bible person, place or event each day. Guesses reveal matches in Testament, period, roles, connections or location, depending on the entry. Optional hints add points to your score.

What makes it special.

Everyone faces the same mystery. Deduction moves the search forward; the lowest score wins each day.

Bring it out when…

For a solo Bible puzzle break, then comparing results without revealing the answer.

Dans la Bible home screen

13Crosswords · Bible · Daily puzzle

À la croisée

One word found. Another clue.

  • 1 player
  • One crossword a day

Complete a mini Bible crossword of six or eight words each day. Clues guide your search and crossings supply letters. A correct word locks in green; each hint adds five seconds.

What makes it special.

The words help unlock each other. The timer runs without pausing until the last answer.

Bring it out when…

For a solo Bible word break, a new daily crossword and references to explore after winning.

À la croisée start screen

14Bible connections · Daily challenge

La Chaîne

Two names. One connection. Find it.

  • 1 player
  • One chain a day

A solo Bible challenge: choose the relationship between two elements from four options. Each link earns one point. You have 20 seconds per question and one joker to aim for all 30 links.

What makes it special.

One mistake breaks the chain. The joker lets you cross a difficult link without losing a point.

Bring it out when…

For a solo Bible break with recall, connections to find and a little time pressure.

La Chaîne: an actual screenshot of the daily challenge in play.

15Bible bingo · Daily challenge

BibGo

The right character. The right square.

  • 1 player
  • One bingo a day

Match eighteen Bible characters to nine categories on a bingo grid. Each card gives you twelve seconds to choose a square. Correct answers and completed lines earn points; the summary explains your choices.

What makes it special.

Several categories may be correct. Choose the square that best sets up your next bingos.

Bring it out when…

For a solo break combining Bible characters, quick choices and discoveries through references.

BibGo: an actual screenshot of bingo in play in the app.

16Bible chronology · Daily challenge

Chronos

Put the story in order.

  • 1 player
  • One timeline a day

Arrange Bible events from earliest to latest. Build your timeline without immediate feedback, use the review phase to adjust it, then confirm. Correct sequences earn points.

What makes it special.

You build the whole timeline before seeing the result. Compare the events to find the links between Bible stories.

Bring it out when…

For a solo break that combines memory, reasoning and a sense of chronology.

Chronos
Illustration of the idea: put events in order.

17General knowledge · Daily quiz

Tu mets combien ? · Culture

One topic. One stake. One answer.

  • 1 player
  • One general knowledge quiz a day

The daily general knowledge quiz: ten starting points, six questions and an optional finale. Choose your stake based on the topic before reading the question. Correct answers add staked points; wrong answers subtract them.

What makes it special.

Choose your stake before seeing the question. Culture and Bible have separate challenges.

Bring it out when…

For a solo general knowledge break, with no Bible knowledge required.

Tu mets combien ? · Culture

18Bible quiz · Daily challenge

Tu mets combien ? · Bible

One topic. One stake. One answer.

  • 1 player
  • One Bible quiz a day

The Bible version of the daily quiz: ten starting points, six Bible questions and an optional finale. Use the topic to choose your stake before seeing the question. Correct answers add staked points; wrong answers subtract them.

What makes it special.

Choose your stake before seeing the question. Culture and Bible have separate challenges.

Bring it out when…

To test your Bible knowledge solo, then compare results with friends.

Tu mets combien ? · Bible

19Bluffing & risk-taking

Tekkit !

Safe or trapped?

  • 3–12 players
  • Every player for themselves

Your neighbor knows their card. You must choose whether it is safe or trapped. Recognizing a safe card lets you continue; spotting a trap eliminates the player offering it. A wrong answer knocks you out. The last player standing wins.

What makes it special.

It is not just about trust: the same claim can come with a safe card or a trapped one.

Bring it out when…

For people who enjoy reading reactions, sowing doubt and taking risks around the table.

Home screen of Tekkit !

20Duels & challenges

dudududuel

It’s time to du-du-du-duel!

  • 3–12 players
  • Refereed duels

For 3–12 people, everyone plays for themselves. The game picks a challenger, who chooses an opponent and a challenge. A third player takes the phone and referees. The first to reach the target score wins.

What makes it special.

The challenger chooses both a rival and a challenge. Twenty types test different skills, while five special variants can shake things up.

Bring it out when…

For a group of 3–12 who enjoy challenging each other, cheering others on and switching roles, without eliminating anyone.

Home screen of dudududuel

A little support

Enjoy these moments?
A little thank-you for the creator.

After a game, you can leave a tip for the games already available. It contributes to the creator’s work and the studio’s costs. Playing stays free for everyone.

Support baræ One-time. Optional.
The games stay free.